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Sometimes I write about things I find cool, intresting, or both.
Character creation in ThreeJS
Using Shape Keys and Morph Targets.August 12, 202112 min read
User generated or randomized characters using Morph Targets.
Generating a stylized ocean.
Using procedural noise and shaders.August 20, 202112 min readLatest
Generating small to large scale procedural oceans on the GPU using Gerstner Waves.
Rendering 1M+ Particles
Using Points and Shaders.July 20, 20218 min read
Learning to render a massive amount of particles in ThreeJS.
More coming soon...